Unreal Engine Films
I'm working on a UE5 film and re-materialized the overhead garlands in images one and two (the whole object was one material so it was a matter of separating all the parts manually and reassigning different materials to them). I also customized the graphics for the phone booth in image 3 so that it would match the time period and the look for our film. The animals all look the same and are only there for temporary placement and we will be replacing them later on with their animated characters.
Metahumans & Topaz
Setting the scene for Deadheaders which takes place in a lonely diner.
The four murderers [spoilers] seated in the cafe totally not being suspicious
Bacon and pancakes? What’s taking so long?
Cinemotion is a CG filmmaker group that I am a part of. We are working on a short film called Deadheaders using Metahumans and motion capture. Take a look at the side by side below to see the RAW Unreal Real-Time export next to the brand new Topaz “Astra” AI model [Creative Bold]. Click the image below to open the interactive comparison.